Very easy way to optimize the visual look of the scene. Plus you’ve got a whole bunch of controls, that let you control the texture: Albedo, Normal, Height, Ambient Occlusion, tiling, texture matching, reflection & wetness, height blending and so on. Sample swamp and landscape scenes included, excluding 3D models /rebates/2freleases2feditor2fwhats-new2f2020.3.Seasons & Weather – Rain, Snow & Seasonal variation, easily integrated.I noticed I get no shadows when running Editor with Graphics Emulation > OpenGL ES 2.0. Substance Support – save time on exports So I finally managed to deploy my first test Android build, in which I force OpenGL ES 2.0 rendering path to have it compatible with wider range of devices (and OpenGL ES 3.0 doesn’t work on my phone). Texture Library – 48 quality sets, 20 helpers.Profile Based – similar to Unity Post FX.Basic, Advanced & Tesselation variants.Height Blending – relative texture blends.Detail Mixing – adds interest & reduces tiling.
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